This is nothing new if you’ve played Ron Gilbert games in the past such as Maniac Mansion or The Cave, but it was a welcome addition nonetheless. Although the way that sheriff-a-reno talks can get quite annoying at times.Ībility to control five charactersYou’re able to control five characters in this game. Humourous dialogueThe game has trademark Ron Gilbert humour (speaking of trademarks, he really likes placing them in each of his games) there’s plenty of breaking the fourth wall and frequent references to the 1980s and adventure gaming in general. Voice actingWhile there aren't any big-name voice actors the ones involved tend to be quite experienced and you can tell. I’ll talk about it more once I finally get to the soundtrack review for the game, but Kirk is no stranger to scoring game soundtracks and this one is no slouch sounding like a fusion of Peter McConnell’s previous work on Lucasarts games, James Bond soundtracks and 70s prog rock (think Jeff Wayne or Yes). MusicMost of the game has decided to adopt a retro feel but the soundtrack by Steve Kirk, is one area that hasn’t, at least with respect to its fidelity. Ferrari (really, you should check out this HTML5 Colour Cycling Art Gallery sometime) and Octavi Navarro, you’ve got some really gorgeous background pixelart. Gorgeous background art Thanks to the likes of Mark J. Younger adventure gamers and younger gamers in general might find the interface a little bit fiddly however. Basically, if you played early Lucasarts adventure games during your youth (during the late 80s and early 90s) you’ll feel right at home when playing this game – it’s even got the same interface. So what kind of game is Thimbleweed Park? Well, as already mentioned it’s a retro point ‘n’ click adventure so it’s not exactly anything new in terms of genre, but it’s a new story, with higher definition music and voice acting. Well, in November 2014 my prayers were answered and Ron Gilbert and Gary Winnick (Lucasarts legends and creators of Maniac Mansion) happened to launch a Kickstarter project to raise $375,000 for a retro-styled point ‘n’ click adventure game called Thimbleweed Park they easily met their funding goal and then some, raising $626,250 overall by the end of the campaign from 15,623 backers. a hack ‘n’ slash RPG and platformer respectively). Yes, Deathspank and The Cave were fun and often hilarious, but they really weren’t my favourite genres (i.e. A commonly recurring theme in my reviews however (at least with respect to his more recent games prior to Thimbleweed Park) is that I was really missing a decent point ‘n’ click adventure from the man. I’ve played and reviewed a few of his games on this blog in fact, including the special edition of The Secret of Monkey Island, Monkey Island 2: Special Edition (yes, I did play the originals), Deathspank, The Cave and Day of the Tentacle Remastered (Ron Gilbert and Gary Winnick actually worked on early scripts of the game and why wouldn’t they? They were the creators of its predecessor, Maniac Mansion). It will come as no surprise that I’m a big fan of Ron Gilbert’s work. Be prepared for lots of breaking of that fourth wall
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